| Vocabulary | Book Definition | Paraphased |
|---|---|---|
| User experience | How a person, the user feels about interacting with, or experiencing, a product | How a user feels about experiencing a product |
| Product | A good, service, or feature | Anything that is consumable to a user |
| Good user experience contains what | usable, equitable, enjoyable, useful | “ |
Usable:
- makes something easier to use
- design, structure, and purpose must be clear to the user
- example: old ketchup bottles were not usable because they would often not be able to squirt out the proper amount of ketchup
- unique needs for disabilities such as hearing loss or visual impairement
Equitable:
- useful & marketable to everyone
- usable for people with diverse abilities and backgrounds
Enjoyable:
- creates a positive experience between the user and the product
- designers should consider user’s thoughts and feelings into account when making products
- research is often needed to properly target this
Useful:
- Solves our problems
Conclusion:
When people like the product
they use that product a lot
they recommend it to friends
which cases a better business for the company
Good experience
leads to
positive opinion of the company
The user wins and the company wins!


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